Display Name = "Pocket Castle 3F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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    Empty([])

CommonEvent 2
Name = "EV002"

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    Empty([])

CommonEvent 3
Name = "EV003"

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    SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome>Promestein! Promestein!"])
    SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>...Yes, what is it?"])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome>I got a strange letter from an unknown sender... Did you get one too?"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>Yes...one was sent to me the other day.\nIt's probably from the same person."])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome>They also appear to have arrived for Lily and Lucia too. It seems like they're only being sent to intelligent people, with myself at the top of the list."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>I believe the recipients of these letters are those who have reserved some achievements in the fields of natural science, magic science, alchemy, and the like."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>I myself have contributed to a scientific journal... Chrome is a descendant of the Artiste family, known for their magicraft."])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome>But I don't understand what the contents of this letter mean at all... It's just a bunch of numbers all in a row, it can't be read at all..."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>This is a sophisticated code that makes use of a discrete logarithm and pseudo-absolute prime numbers. Even I needed fifteen hours to solve it."])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome>What was the code?!\nI've only ever used zunning encryption..."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>That's a question of secrecy..."])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome>...And what does the letter say?!"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>...It's-a-secret♪"])
    ShowTextAttributes(["chrom_fc2", 7, 0, 2])
    ShowText(["\\n<Chrome>Darn...\nOkay then, I'll solve it myself!"])
    SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>Now..."])
    SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>Match the frequency to that from the letter...\nThen, communication: start!"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>............"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<？？？>...Congratulations on deciphering the code.\nYou are now qualified to be in contact with us."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>Who on earth are you...?\nIs this \"us\" some organization?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<？？？>We are the \"Alliance of Wisdom.\"\nI shall ask three questions of you."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>Three questions... Is this like an entrance exam?\nI understand, I shall accept your questions."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<？？？>You're quick to the point.\nIn that case, the first question."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<？？？>In order to open a supersymmetric dynamic crack in a twenty-six dimensional DSR plane...\nReply with three appropriate methods."])
    ShowTextAttributes(["stein_fc2", 2, 0, 2])
    ShowText(["\\n<Promestein>Well, to start with, there is hadron collision with terun particles... And then there is destabilizing the deviation of the DSR field..."])
    ShowTextAttributes(["stein_fc2", 2, 0, 2])
    ShowText(["\\n<Promestein>...There are only two.\nI cannot think of another one."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<？？？>Onto the second question.\nReply with two methods for creating multipotent angel stem cells."])
    ShowTextAttributes(["stein_fc2", 2, 0, 2])
    ShowText(["\\n<Promestein>Huh...? Is that even possible...?!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<？？？>............"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<？？？>...And now, the last question.\nDo you believe that you can join the Alliance of Wisdom now, and be able to contribute to it?"])
    ShowTextAttributes(["stein_fc2", 2, 0, 2])
    ShowText(["\\n<Promestein>Umm... Maybe I can..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<？？？>...Maybe? You're a scientist, aren't you?\nAnswer me yes or no."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>No. For now, I won't be able to contribute to the Alliance of Wisdom."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<？？？>...Very well.\nIt is still too early for you to join our fellowship now."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>Yes..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<？？？>However, you are still young.\nYou still have a lot of room left to grow."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<？？？>Contact us again when you believe you are worthy of joining the Alliance of Wisdom. We will be waiting, Promestein..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<？？？>Until then, this communication is over..."])
    ShowTextAttributes(["stein_fc2", 2, 0, 2])
    ShowText(["\\n<Promestein>Huh...?\nI don't even recall giving my name..."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>............"])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>Okay then, let's begin experimenting with dynamic cracks on a DSR plane! Come on, we need to hurry and crunch this!"])
    SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=40, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=40, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome>Whoa! What's gotten you so excited?!"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>Ah, perfect timing!\nYou can start assisting me with the multipotent angel stem cells!"])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome>Huh, a multipotent angel cell...?\nThat sounds impossible..."])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>However, I think we could be pioneers!\nWe cannot delay!"])
    SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome>I might be able to apply that to my zombie crafts too! We won't be taking any baths for a while!"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>Indeed, we'll have to postpone baths and meals for later! There are still so many things we must do!"])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome>Are you also going to call Lily and Lucia?\nBiomolecular engineering is Lily's field of expertise!"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>Yes, let's mobilize their intellect as well!\nCome, we must push forth in search for the truth!"])
    SetMoveRoute([2, "RPG::MoveRoute(@repeat=true, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
    SetMoveRoute([23, "RPG::MoveRoute(@repeat=true, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
    Wait([120])
    FadeoutBGM([2])
    FadeoutScreen([])
    Wait([120])
    TransferPlayer([0, 836, 1, 0, 0, 2])
    FadeinScreen([])
    Empty([])

CommonEvent 4
Name = "EV004"

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    Empty([])

CommonEvent 7
Name = "EV007"

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    Empty([])

CommonEvent 8
Name = "EV008"

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    Empty([])

CommonEvent 9
Name = "EV009"

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    Empty([])

CommonEvent 23
Name = "EV023"

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    Empty([])
